Close Menu
Technology Mag

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    Microsoft says its Azure and AI tech hasn’t harmed people in Gaza

    May 16, 2025

    Blocked From Selling Off-Brand Ozempic, Telehealth Startups Embrace a Less Effective Drug

    May 16, 2025

    Does Your City Use Chlorine or Chloramine to Treat Its Water?

    May 16, 2025
    Facebook X (Twitter) Instagram
    Subscribe
    Technology Mag
    Facebook X (Twitter) Instagram YouTube
    • Home
    • News
    • Business
    • Games
    • Gear
    • Reviews
    • Science
    • Security
    • Trending
    • Press Release
    Technology Mag
    Home » How Game Theory Can Make AI More Reliable
    Business

    How Game Theory Can Make AI More Reliable

    News RoomBy News RoomJune 10, 20244 Mins Read
    Facebook Twitter Pinterest LinkedIn Reddit WhatsApp Email

    Posing a far greater challenge for AI researchers was the game of Diplomacy—a favorite of politicians like John F. Kennedy and Henry Kissinger. Instead of just two opponents, the game features seven players whose motives can be hard to read. To win, a player must negotiate, forging cooperative arrangements that anyone could breach at any time. Diplomacy is so complex that a group from Meta was pleased when, in 2022, its AI program Cicero developed “human-level play” over the course of 40 games. While it did not vanquish the world champion, Cicero did well enough to place in the top 10 percent against human participants.

    During the project, Jacob—a member of the Meta team—was struck by the fact that Cicero relied on a language model to generate its dialog with other players. He sensed untapped potential. The team’s goal, he said, “was to build the best language model we could for the purposes of playing this game.” But what if instead they focused on building the best game they could to improve the performance of large language models?

    Consensual Interactions

    In 2023, Jacob began to pursue that question at MIT, working with Yikang Shen, Gabriele Farina, and his adviser, Jacob Andreas, on what would become the consensus game. The core idea came from imagining a conversation between two people as a cooperative game, where success occurs when a listener understands what a speaker is trying to convey. In particular, the consensus game is designed to align the language model’s two systems—the generator, which handles generative questions, and the discriminator, which handles discriminative ones.

    After a few months of stops and starts, the team built this principle up into a full game. First, the generator receives a question. It can come from a human or from a preexisting list. For example, “Where was Barack Obama born?” The generator then gets some candidate responses, let’s say Honolulu, Chicago, and Nairobi. Again, these options can come from a human, a list, or a search carried out by the language model itself.

    But before answering, the generator is also told whether it should answer the question correctly or incorrectly, depending on the results of a fair coin toss.

    If it’s heads, then the machine attempts to answer correctly. The generator sends the original question, along with its chosen response, to the discriminator. If the discriminator determines that the generator intentionally sent the correct response, they each get one point, as a kind of incentive.

    If the coin lands on tails, the generator sends what it thinks is the wrong answer. If the discriminator decides it was deliberately given the wrong response, they both get a point again. The idea here is to incentivize agreement. “It’s like teaching a dog a trick,” Jacob explained. “You give them a treat when they do the right thing.”

    The generator and discriminator also each start with some initial “beliefs.” These take the form of a probability distribution related to the different choices. For example, the generator may believe, based on the information it has gleaned from the internet, that there’s an 80 percent chance Obama was born in Honolulu, a 10 percent chance he was born in Chicago, a 5 percent chance of Nairobi, and a 5 percent chance of other places. The discriminator may start off with a different distribution. While the two “players” are still rewarded for reaching agreement, they also get docked points for deviating too far from their original convictions. That arrangement encourages the players to incorporate their knowledge of the world—again drawn from the internet—into their responses, which should make the model more accurate. Without something like this, they might agree on a totally wrong answer like Delhi, but still rack up points.

    Share. Facebook Twitter Pinterest LinkedIn WhatsApp Reddit Email
    Previous ArticleWhere to preorder Star Wars Outlaws (and what’s included in each edition)
    Next Article Google is ready to fill free streaming TV channels with ads

    Related Posts

    Blocked From Selling Off-Brand Ozempic, Telehealth Startups Embrace a Less Effective Drug

    May 16, 2025

    Elon Musk’s Grok AI Can’t Stop Talking About ‘White Genocide’

    May 15, 2025

    Microsoft Cuts Off Access to Bing Search Data as It Shifts Focus to Chatbots

    May 15, 2025

    Google DeepMind’s AI Agent Dreams Up Algorithms Beyond Human Expertise

    May 15, 2025

    Brian Chesky Lost His Mind One Night—and Now He’s Relaunching Airbnb as an Everything App

    May 14, 2025

    GM’s New Battery Tech Could Be a Breakthrough for Affordable EVs

    May 14, 2025
    Our Picks

    Blocked From Selling Off-Brand Ozempic, Telehealth Startups Embrace a Less Effective Drug

    May 16, 2025

    Does Your City Use Chlorine or Chloramine to Treat Its Water?

    May 16, 2025

    This smart lock never runs out of battery — because I shoot it with lasers

    May 16, 2025

    Apple Music’s new transfer tool simplifies switching from other streaming services

    May 16, 2025
    • Facebook
    • Twitter
    • Pinterest
    • Instagram
    • YouTube
    • Vimeo
    Don't Miss
    News

    Anthropic blames Claude AI for ‘embarrassing and unintentional mistake’ in legal filing

    By News RoomMay 16, 2025

    Anthropic has responded to allegations that it used an AI-fabricated source in its legal battle…

    Apple blocks Fortnite’s App Store return as downloads fail in Europe

    May 16, 2025

    Grok’s white genocide fixation caused by ‘unauthorized modification’

    May 16, 2025

    Thanks, Trump tariffs, now I gotta replace my phone battery

    May 15, 2025
    Facebook X (Twitter) Instagram Pinterest
    • Privacy Policy
    • Terms of use
    • Advertise
    • Contact
    © 2025 Technology Mag. All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.