Close Menu
Technology Mag

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    Apple made a 24k gold and glass statue for Donald Trump

    August 6, 2025

    Trump threatens 100 percent tariff on computer chips with a gigantic loophole

    August 6, 2025

    Google would like you to study with Gemini instead of cheat with it

    August 6, 2025
    Facebook X (Twitter) Instagram
    Subscribe
    Technology Mag
    Facebook X (Twitter) Instagram YouTube
    • Home
    • News
    • Business
    • Games
    • Gear
    • Reviews
    • Science
    • Security
    • Trending
    • Press Release
    Technology Mag
    Home » Sony’s New Access Controller Reveals a Big Problem in Adaptive Gaming
    Games

    Sony’s New Access Controller Reveals a Big Problem in Adaptive Gaming

    News RoomBy News RoomDecember 11, 20233 Mins Read
    Facebook Twitter Pinterest LinkedIn Reddit WhatsApp Email

    Similarly, third-party options that are smaller, bigger, or unorthodox shapes can be better for players than adaptive controllers and avoid the steep costs associated with them. “That kind of cheap entry point might not be something many think of as accessibility,” Dale continues. “But weird unofficial controllers with just the right mix of features are a big reason I was able to game in my teens.”

    With accessibility being pulled into the orbit of proprietary controllers, however, solutions—if they remain viable—are lost behind a paywall erected by the Access controller and its peers.

    Worse, focusing on adaptive controllers can mask other ways we should be mitigating the cost of accessibility. When Todd Howard placed the onus on the XAC when pressed on accessibility in Starfield, he exemplified how easy it is to lose sight of the importance of software level accessibility.

    If we buy a game only to find it inaccessible, that in itself represents a wasted expense. But this extends to making hardware more accessible and, in particular, more customizable on a software level. How much more? “Ultimately, as customizable as possible,” Kraft says. “If on the Xbox there were so many options for customizing the way your controllers and your XAC worked that it was just overwhelming, then you might have a reduction in the amount of people that need other things.”

    Nor should we ignore the information vacuum that accompanies accessible hardware. “To improve the cost of accessibility disabled gamers need a range of choices and an easier way to research and access different accessible solutions,” says Gohil. Something that, arguably, Sony and Microsoft should be doing more to mitigate.

    Fortunately, it can also be addressed without them. The onus is currently on charities to do so when a well-resourced, affiliated, and platform agnostic organization would be better-equipped. “A really good fit for this would be somebody like Epic, who has the Unreal engine,” he says. “You have games on the Unreal engine that are going onto PlayStation, that are going on a Nintendo, that are going into Xbox, PC.”

    It may sound like a small thing, but simply knowing what’s out there and what it does can stop players wasting money on solutions inappropriate to their experiences. Still, even these specific solutions need to be part of a wider, diverse, and affordable landscape of accessible hardware and not looked upon as ultimate solutions to the high costs of accessibility. Something made exponentially more difficult by the potential of the focus being placed on the idea of a single solution—even if, in an ideal world, we had a cross-party adaptive controller.

    None of this should suggest the Access controller isn’t a welcome addition to accessible hardware solutions, but nor should we consider it a panacea to videogame inaccessibility. With its $90 price tag, it does little to mitigate the current cost of accessible hardware, especially as it and other adaptive controllers are brute forced into the position of being the only solution for their consoles.

    It’s something that has the potential not just to limit the options for players but also slow down the reduction of costs that remain prohibitive, pushed into inertia by the recommended retail price of proprietary devices. In so doing, stagnating the impressive progress we’ve seen in the last few years and further punishing players with steep costs, simply for being disabled. For, as Gohil says, for all the issues in accessibility, “the increasing financial pinch on disabled gamers is a key factor making gaming inaccessible.”

    Share. Facebook Twitter Pinterest LinkedIn WhatsApp Reddit Email
    Previous ArticleReddit has ‘restored services’ after major outage
    Next Article The Verge’s 2023 holiday gift guide for moms

    Related Posts

    A New ‘Katamari’ Game, ‘Octopath Traveler 0,’ and More Are Coming to Switch 2

    August 4, 2025

    Gamers Are Furious About the Censorship of NSFW Games—and They’re Fighting Back

    August 3, 2025

    Steam and Itch.io Are Pulling ‘Porn’ Games. Critics Say It’s a Slippery Slope to More Censorship

    July 31, 2025

    The Tiny Super Pocket Neo Geo Edition Is Affordable Retro Fun

    July 28, 2025

    A Surprise Pokémon Game Just Dropped for Switch and Mobile

    July 24, 2025

    Life Without Screens: This Camp Is a Teen’s Worst Nightmare

    July 24, 2025
    Our Picks

    Trump threatens 100 percent tariff on computer chips with a gigantic loophole

    August 6, 2025

    Google would like you to study with Gemini instead of cheat with it

    August 6, 2025

    The Internet’s Biggest Travel Nerd Shares Pointers on Points

    August 6, 2025

    Welcome to The Stepback, a weekly breakdown of one essential story from across the tech world

    August 6, 2025
    • Facebook
    • Twitter
    • Pinterest
    • Instagram
    • YouTube
    • Vimeo
    Don't Miss
    Business

    The Tech That Keeps Planes Flying for Ultra-Long-Haul Flights

    By News RoomAugust 6, 2025

    The increased wingspan is one reason the A350-900 can fly from New York to Singapore—the…

    Google swears it isn’t destroying the web with AI search

    August 6, 2025

    Breathwork, Biohacking, and Cryotherapy: New Buzzwords for Modern Business Travelers

    August 6, 2025

    The Jurassic Park islands and dinos are coming to Microsoft Flight Simulator 2024

    August 6, 2025
    Facebook X (Twitter) Instagram Pinterest
    • Privacy Policy
    • Terms of use
    • Advertise
    • Contact
    © 2025 Technology Mag. All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.