Close Menu
Technology Mag

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot
    Google brings Gemini’s Chrome integration to iPhone and iPad

    Google brings Gemini’s Chrome integration to iPhone and iPad

    December 11, 2025
    New York’s new law forces advertisers to say when they’re using AI avatars

    New York’s new law forces advertisers to say when they’re using AI avatars

    December 11, 2025
    Remember Google Stadia? Steam finally made its gamepad worth rescuing

    Remember Google Stadia? Steam finally made its gamepad worth rescuing

    December 11, 2025
    Facebook X (Twitter) Instagram
    Subscribe
    Technology Mag
    Facebook X (Twitter) Instagram YouTube
    • Home
    • News
    • Business
    • Games
    • Gear
    • Reviews
    • Science
    • Security
    • Trending
    • Press Release
    Technology Mag
    Home » Sony’s New Access Controller Reveals a Big Problem in Adaptive Gaming
    Games

    Sony’s New Access Controller Reveals a Big Problem in Adaptive Gaming

    News RoomBy News RoomDecember 11, 20233 Mins Read
    Facebook Twitter Pinterest LinkedIn Reddit WhatsApp Email
    Sony’s New Access Controller Reveals a Big Problem in Adaptive Gaming

    Similarly, third-party options that are smaller, bigger, or unorthodox shapes can be better for players than adaptive controllers and avoid the steep costs associated with them. “That kind of cheap entry point might not be something many think of as accessibility,” Dale continues. “But weird unofficial controllers with just the right mix of features are a big reason I was able to game in my teens.”

    With accessibility being pulled into the orbit of proprietary controllers, however, solutions—if they remain viable—are lost behind a paywall erected by the Access controller and its peers.

    Worse, focusing on adaptive controllers can mask other ways we should be mitigating the cost of accessibility. When Todd Howard placed the onus on the XAC when pressed on accessibility in Starfield, he exemplified how easy it is to lose sight of the importance of software level accessibility.

    If we buy a game only to find it inaccessible, that in itself represents a wasted expense. But this extends to making hardware more accessible and, in particular, more customizable on a software level. How much more? “Ultimately, as customizable as possible,” Kraft says. “If on the Xbox there were so many options for customizing the way your controllers and your XAC worked that it was just overwhelming, then you might have a reduction in the amount of people that need other things.”

    Nor should we ignore the information vacuum that accompanies accessible hardware. “To improve the cost of accessibility disabled gamers need a range of choices and an easier way to research and access different accessible solutions,” says Gohil. Something that, arguably, Sony and Microsoft should be doing more to mitigate.

    Fortunately, it can also be addressed without them. The onus is currently on charities to do so when a well-resourced, affiliated, and platform agnostic organization would be better-equipped. “A really good fit for this would be somebody like Epic, who has the Unreal engine,” he says. “You have games on the Unreal engine that are going onto PlayStation, that are going on a Nintendo, that are going into Xbox, PC.”

    It may sound like a small thing, but simply knowing what’s out there and what it does can stop players wasting money on solutions inappropriate to their experiences. Still, even these specific solutions need to be part of a wider, diverse, and affordable landscape of accessible hardware and not looked upon as ultimate solutions to the high costs of accessibility. Something made exponentially more difficult by the potential of the focus being placed on the idea of a single solution—even if, in an ideal world, we had a cross-party adaptive controller.

    None of this should suggest the Access controller isn’t a welcome addition to accessible hardware solutions, but nor should we consider it a panacea to videogame inaccessibility. With its $90 price tag, it does little to mitigate the current cost of accessible hardware, especially as it and other adaptive controllers are brute forced into the position of being the only solution for their consoles.

    It’s something that has the potential not just to limit the options for players but also slow down the reduction of costs that remain prohibitive, pushed into inertia by the recommended retail price of proprietary devices. In so doing, stagnating the impressive progress we’ve seen in the last few years and further punishing players with steep costs, simply for being disabled. For, as Gohil says, for all the issues in accessibility, “the increasing financial pinch on disabled gamers is a key factor making gaming inaccessible.”

    Share. Facebook Twitter Pinterest LinkedIn WhatsApp Reddit Email
    Previous ArticleReddit has ‘restored services’ after major outage
    Next Article The Verge’s 2023 holiday gift guide for moms

    Related Posts

    If You Have a Heart So True, We Found the Best Pokémon Cyber Monday Deals for You

    If You Have a Heart So True, We Found the Best Pokémon Cyber Monday Deals for You

    December 5, 2025
    Here’s What You Need to Know About the Nintendo Switch 2 Cyber Monday Deals

    Here’s What You Need to Know About the Nintendo Switch 2 Cyber Monday Deals

    December 1, 2025
    Get Your Game On With These Black Friday Gaming Deals

    Get Your Game On With These Black Friday Gaming Deals

    December 1, 2025
    5 Great Games You Might Have Missed This Year

    5 Great Games You Might Have Missed This Year

    December 1, 2025
    He Hunted Alleged Groomers on Roblox. Then the Company Banned Him

    He Hunted Alleged Groomers on Roblox. Then the Company Banned Him

    November 30, 2025
    The Analogue3D Is a Retro Gamer’s Dream

    The Analogue3D Is a Retro Gamer’s Dream

    November 28, 2025
    Our Picks
    New York’s new law forces advertisers to say when they’re using AI avatars

    New York’s new law forces advertisers to say when they’re using AI avatars

    December 11, 2025
    Remember Google Stadia? Steam finally made its gamepad worth rescuing

    Remember Google Stadia? Steam finally made its gamepad worth rescuing

    December 11, 2025
    Hoto’s new PixelDrive electric screwdriver is on sale for the first time

    Hoto’s new PixelDrive electric screwdriver is on sale for the first time

    December 11, 2025
    The AirPods Pro 3 just dropped below 0 for the first time

    The AirPods Pro 3 just dropped below $200 for the first time

    December 11, 2025
    • Facebook
    • Twitter
    • Pinterest
    • Instagram
    • YouTube
    • Vimeo
    Don't Miss
    Relax, grown-ups: VR is doing fine News

    Relax, grown-ups: VR is doing fine

    By News RoomDecember 11, 2025

    This is Lowpass by Janko Roettgers, a newsletter on the ever-evolving intersection of tech and…

    ‘Grow up, Mr. President’

    ‘Grow up, Mr. President’

    December 11, 2025
    Adobe sees a bright future as AI bet pays off

    Adobe sees a bright future as AI bet pays off

    December 11, 2025
    Ayaneo’s first Android phone looks like a return of the Xperia Play

    Ayaneo’s first Android phone looks like a return of the Xperia Play

    December 11, 2025
    Facebook X (Twitter) Instagram Pinterest
    • Privacy Policy
    • Terms of use
    • Advertise
    • Contact
    © 2025 Technology Mag. All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.