Close Menu
Technology Mag

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    Pocket Scion is a synth you play with plants

    September 6, 2025

    Bluetti says it can reduce vanlife power installations to ‘30 minutes’

    September 6, 2025

    Google Pixel 10 review: perfectly fine

    September 6, 2025
    Facebook X (Twitter) Instagram
    Subscribe
    Technology Mag
    Facebook X (Twitter) Instagram YouTube
    • Home
    • News
    • Business
    • Games
    • Gear
    • Reviews
    • Science
    • Security
    • Trending
    • Press Release
    Technology Mag
    Home » Video Game Adaptations Could Keep Beating Marvel at the Box Office in 2024
    Games

    Video Game Adaptations Could Keep Beating Marvel at the Box Office in 2024

    News RoomBy News RoomDecember 28, 20233 Mins Read
    Facebook Twitter Pinterest LinkedIn Reddit WhatsApp Email

    Mario’s success will lead to a “deluge” of video game adaptations, argues Joost van Druenen, a New York University business professor and author of One Up: Creativity, Competition, and the Global Business of Video Games. Van Dreunen reckons that superheroes are “going the way of the cowboy,” referring to the shifts in Hollywood’s dominant genres (think: the rise of zombies a few years back, all the Home Alone-esque family movies in the 1990s). Even a show like The Boys, he argues, with its anti-superheroes, looks like a kind of turning point, akin to the revisionist Westerns, exemplified by Sam Peckinpah’s The Wild Bunch, that began to dominate the genre at the end of the ’60s and into the ’70s.

    “Video game content is now appealing to filmmakers, unlike ever before.”

    Joost van Druenen, New York University business professor

    Provided audiences are as tired of superheroes as pundits think, video game protagonists could profitably fill the gap. They come from well-known franchises and have large, engaged fan bases—two things studios appreciate. Cast your eyes down the development list: God of War, Ghost of Tsushima, Assassin’s Creed, continued expansion on The Witcher, among others. Nintendo, which has traditionally resisted film spinoffs, is planning a movie a year; Arcane, widely considered the first title (before The Last of Us) to break the curse of such adaptations, is finally getting a second season. Amazon’s forthcoming Fallout series is being helmed by the same team as Westworld.

    “Video game content is now appealing to filmmakers, unlike ever before,” says van Dreunen. “So that’s coming in at the same time the superhero movies are starting to reach their tail end.” Of course, these are not sure things: Gran Turismo’s performance was decidedly average, and it’d be fair to question whether any game character can compete with Mario’s star power. Looking into next year, Fallout will be an early litmus. If it finds a foothold upon release in April, that’ll be the surest sign yet that pop culture is entering its video game adaptation era.

    Back to superheroes, artist fatigue is one under-explored factor. Inspiration is lacking. Some are undoubtedly tired of the whole enterprise, but many are just tired of poor films: And clearly, these two factors entwine. “I think it’s the quality of the movie, more so than the superheroes themselves,” says Mark Caplan, who worked in video game licensing for Sony Pictures and Twentieth Century Fox and worked on the three Spider-Man games of the Tobey Maguire era. “Superheroes have always found an audience, whether it’s through paper or through film, television—and it will continue.”

    The film critic Richard Brody captured this general listlessness in his lukewarm review of The Marvels. Brody blames copyright restrictions: If artists outside of the multinationals could reimagine superheroes, “fatigue” talk would be moot; that world, unfortunately, is many years away. “What happened to superhero movies?” Brody writes. “How did a genre rooted in astonishment, weirdness, and wonder become a byword for the normative, the familiar, and the mundane?” That’s the astonishment, weirdness, and wonder that game adaptations need to recapture.

    Share. Facebook Twitter Pinterest LinkedIn WhatsApp Reddit Email
    Previous ArticleApple resumes Apple Watch sales after ban is paused
    Next Article Your Money Is Funding Fossil Fuels Without You Knowing It

    Related Posts

    8BitDo’s N64 Controller Is Better Than Nintendo’s Original

    September 4, 2025

    The Rad ‘Tony Hawk’s Pro Skater 3+4’ Remasters Are $15 Off Right Now

    August 24, 2025

    The PlayStation 5 Is About to Get More Expensive

    August 23, 2025

    “Kirby Air Riders” Is Coming to Switch 2, and It’s “Basically Like ‘Mario Kart’”

    August 21, 2025

    The Tweens Down Under: Life Without Social Media in Australia

    August 19, 2025

    Is Roblox Getting Worse?

    August 19, 2025
    Our Picks

    Bluetti says it can reduce vanlife power installations to ‘30 minutes’

    September 6, 2025

    Google Pixel 10 review: perfectly fine

    September 6, 2025

    No, Trump Can’t Legally Federalize US Elections

    September 6, 2025

    Hungry Worms Could Help Solve Plastic Pollution

    September 6, 2025
    • Facebook
    • Twitter
    • Pinterest
    • Instagram
    • YouTube
    • Vimeo
    Don't Miss
    Security

    SSA Whistleblower’s Resignation Email Mysteriously Disappeared From Inboxes

    By News RoomSeptember 6, 2025

    On Friday, the Social Security Administration’s chief data officer, Chuck Borges, sent an email to…

    Should AI Get Legal Rights?

    September 6, 2025

    First look: Dyson’s Spot+Scrub Ai robot seeks out stains

    September 6, 2025

    Silicon Valley’s most powerful alliance just got stronger

    September 5, 2025
    Facebook X (Twitter) Instagram Pinterest
    • Privacy Policy
    • Terms of use
    • Advertise
    • Contact
    © 2025 Technology Mag. All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.